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INI File | 2004-10-25 | 30.9 KB | 932 lines |
- [MEMBERS]
- PerKar(PR) PersKar /u
- PerBes(PR) PersBes /u
- PerMon(PR) PersMon /u
- PerBib(PR) PerBib /b
- PerDip(PR) PerDip /b
- PerDo1(PR) PerDo1 /b
- PerDo2(PR) PerDo2 /b
- PerDo3(PR) PerDo3 /b
- PerCen(PR) PerDvo /b
- PerHra(PR) PerHra /b
- PerKaz(PR) PerKaz1 /b
- PerKon(PR) PerKaz2 /b
- PerKuz(PR) PerKuz /b
- PerSkl(PR) PerSkl /b
- PerTow(PR) PerTow /b
- PerVer(PR) PerVer /b
- PerRudG(PR) AllRudG /b
- PerRudI(PR) AllRudI /b
- PerRudI(PR) AllRudI /b
- PerRudI(PR) AllRudI /b
- PerRin(PR) AllRin /b
- PerArs(PR) AllArs /b
- PerMel(PR) AllMel1 /b
- PerKMet(PR) PersKMet /u
- PerKri(PR) AllKri /u
- PerPlu(PR) AllPlu /u
- PerGas(PR) AllGas /u
- PerDub(PR) AllDub /u
- PerPra(PR) AllPra /u
- Field(PR) Field /b
- PerLuc(PR) PersLuc /u
- PerKLuc(PR) PersKLuc /u
- PerKCem(PR) PersKCem /u
- PerBesh(PR) PersBesh /u
- PerKolIzv(PR) AllKolIzv /u DLYA KOLECNICI
- PerDariy(PR) PersDariy /u DLYA KOLECNICI
- PerMemn(PR) PersMemn /u DLYA KOLECNICI
- PerMne(PR) AllKol1 /u mnemnon
- PerDar(PR) AllKol2 /u dariy
- PerMod1(PR) Kol1 /u MODEL KOLESNICI D
- PerMod2(PR) Kol2 /u MODEL KOLESNICI M
- PerBal(PR) AllBal /u
- PerKat(PR) AllKat /u
- PerKSkifL(PR) MerKSkifL /u
- PerBar(PR) MerBar /u
- PerKSkifT(PR) MerKSkifT /u
- PerKarF(PR) PersKarF /u
- PerBesF(PR) PersBesF /u
- Bastionv(PR) bastionv /b
- Gatesv(PR) gatesv /b
- Towerv(PR) towerv /b
- Wallv(PR) wallv /b
- PerKarF2(PR) PersKarF2 /u
- PerBesF2(PR) PersBesF2 /u
- PerBir(PR) AllBir /k
- PerPlo(PR) AllPlo /k
- PerRib(PR) AllRib /k
- PerShp(PR) PerShp /k
- Clubberscommander(PR) AllDubComm
- CommanderonImmortalGuards(PR) PersBesComm
- Keeper(PR) AllKriKeep
- Slingmencommander(PR) AllPraSlig
- Mercenarucommander(PR) MerKSkifTMerc
- Medics(PR) MakMonMedi
- Cavalrycommander(PR) MakKDimCava
- MayorofTaxil(PR) IndKKshTaxi
- MayorofDirt(PR) IndKKshDirt
- MayorofAron(PR) IndKKshAron
- Scout1(PR) IndThaScou
- SquadComander(PR) IndKKshSqua
- Egyptianarmy(PR) EgpKopEgyp
- Scout2(PR) EgpNLucScou
- ScoutCommander(PR) EgpLucScou
- AmmonOracle(PR) EgpMonOrac
- Shepherd(PR) PersKMetShep
- Barbariancommander(PR) MerBarBarb
- Jerusalemcommandant(PR) PersBesJeru
- Messenger1(PR) PersKLucMess
- Messenger2(PR) MakKFesMess
- Scout3(PR) MerKSkifLScou
- Diodohson(PR) AllKriDioS
- Diodohfather(PR) PersMonDioF
- Craterus(PR) MakGipCrat
- Nearchus(PR) MakMonNear
- Philip(PR) MakMonPhil
- Aristotle(PR) MakMonAris
- AllKolD(PR) AllKolD
- PeriDar(PR) PerDar
- MakKDimComm(PR) MakKDimComm
- MakKKatComm(PR) MakKKatComm
- MerKSkifTScou(PR) MerKSkifTScou
- MakKKatScou(PR) MakKKatScou
- MakKFesScou(PR) MakKFesScou
- MakKDimScou(PR) MakKDimScou
- Satrap(PR) Satrap
-
-
- [FIXED_PRODUCE]
- PerKaz(PR) 6
- PerPra(PR) 0 0 A
- PerDub(PR) 1 0 A
- PerPlu(PR) 2 0 A
- PerLuc(PR) 3 0 A
- PerKar(PR) 4 0 A
- PerBes(PR) 5 0 A
-
- PerKri(PR) 19
- PerCen(PR) 0 0 A
- PerMel(PR) 2 0 A
- PerTow(PR) 5 2 A
- PerRudG(PR) 3 1 A
- PerRudI(PR) 3 3 A
- PerVer(PR) 4 0 A
- PerBib(PR) 2 1 A
- PerKaz(PR) 1 0 A
- PerKon(PR) 0 2 A
- PerKuz(PR) 1 1 A
- PerRin(PR) 4 1 A
- PerHra(PR) 2 2 A
- PerDo1(PR) 0 1 A
- PerDip(PR) 3 2 A
- PerArs(PR) 1 2 A
- PerSkl(PR) 3 0 A
- PerDo2(PR) 4 2 A
- PerDo3(PR) 5 1 A
- Wallv(PR) 6 2 A
-
- PerVer(PR) 4
- PerBir(PR) 2 0 A
- PerPlo(PR) 1 0 A
- PerRib(PR) 0 0 A
- PerShp(PR) 3 0 A
-
- PerMel(PR) 1
- Field(PR) 0 5 A
-
- PerCen(PR) 1
- PerKri(PR) 0 0 A
-
- PerHra(PR) 1
- PerMon(PR) 0 0 A
-
- PerArs(PR) 3
- PerGas(PR) 0 0 A
- PerKat(PR) 1 0 A
- PerBal(PR) 2 0 A
-
- PerKon(PR) 6
- PerKLuc(PR) 0 0 A
- PerKMet(PR) 1 0 A
- PerKCem(PR) 2 0 A
- PerBesh(PR) 3 0 A
- PerDar(PR) 4 0 A
- PerMne(PR) 5 0 A
-
- PerDip(PR) 3
- PerBar(PR) 0 0 A
- PerKSkifL(PR) 1 0 A
- PerKSkifT(PR) 2 0 A
-
- Bastionv(PR) 1
- Gatesv(PR) 3 0 1
-
-
- [ENABLED]
- PerBir(PR)
- PerPlo(PR)
- PerRib(PR)
- PerShp(PR)
-
-
- PerCen(PR)
- PerMel(PR)
- PerTow(PR)
- PerRudG(PR)
- PerDo1(PR)
- PerVer(PR)
- PerDo1(PR)
- PerKaz(PR)
- PerKon(PR)
- PerKuz(PR)
- PerRin(PR)
- PerHra(PR)
- PerDo2(PR)
- PerDip(PR)
- PerArs(PR)
- PerSkl(PR)
- PerDo3(PR)
-
- PerPra(PR)
- PerPlu(PR)
- PerDub(PR)
- PerKri(PR)
- PerLuc(PR)
- PerBes(PR)
- PerKar(PR)
- PerGas(PR)
- Field(PR)
- PerCen(PR)
- PerMon(PR)
- PerKLuc(PR)
- PerKMet(PR)
- PerKCem(PR)
- PerMel(PR)
- PerRudI(PR)
- PerRudG(PR)
- PerMne(PR)
- PerDar(PR)
- PerBesh(PR)
- PerBal(PR)
- PerKat(PR)
-
- PerBar(PR)
- PerKSkifL(PR)
- PerKSkifT(PR)
-
- Bastionv(PR)
- Gatesv(PR)
- Towerv(PR)
- Wallv(PR)
-
- [UPGRADE]
- CEN00(PR) ufood1 #POSITION 0 1 #LEVEL 1 CEN00(PR)HINT #COST 1 IRON 500 #TIME 2000
- EFFECT_FOOD +2
- CEN01(PR) uwood1 #POSITION 0 2 #LEVEL 1 CEN01(PR)HINT #COST 2 FOOD 1000 GOLD 400 #TIME 2000
- EFFECT_WOOD +25%
- CEN02(PR) uwood2 #POSITION 1 2 #LEVEL 1 CEN02(PR)HINT #COST 2 FOOD 2000 GOLD 600 #TIME 2000
- EFFECT_WOOD +45%
- CEN03(PR) ufood2 #POSITION 1 1 #LEVEL 1 CEN03(PR)HINT #COST 2 IRON 200 GOLD 500 #TIME 2000
- EFFECT_FOOD +3
- CEN04(PR) ustone1 #POSITION 0 3 #LEVEL 1 CEN04(PR)HINT #COST 2 FOOD 500 GOLD 650 #TIME 2000
- EFFECT_STONE +25%
- CEN05(PR) ustone2 #POSITION 1 3 #LEVEL 1 CEN05(PR)HINT #COST 2 FOOD 1000 GOLD 750 #TIME 2000
- EFFECT_STONE +45%
- CEN06(PR) ukat1 #POSITION 7 1 #LEVEL 1 CEN06(PR)HINT #COST 1 IRON 2500 #TIME 2000
- ATTPAUSE WEAPONKIND piercing GRP 1 PerKat(PR) -30%
- CEN07(PR) ubal #POSITION 7 2 #LEVEL 1 CEN07(PR)HINT #COST 2 GOLD 1500 IRON 1000 #TIME 2000
- ATTPAUSE WEAPONKIND crushing GRP 1 PerBal(PR) -30%
- CEN08(PR) udeftow #POSITION 2 1 #LEVEL 1 CEN08(PR)HINT #COST 1 IRON 1000 #TIME 2000
- LIFE GRP 1 PerTow(PR) +300%
- CEN09(PR) ukaw1 #POSITION 2 3 #LEVEL 1 CEN09(PR)HINT #COST 2 FOOD 10000 GOLD 1500 #TIME 2000
- BUILD GRP 3 PerKLuc(PR) PerKMet(PR) PerKCem(PR) -25%
- CEN10(PR) upheal #POSITION 2 2 #LEVEL 1 CEN10(PR)HINT #COST 1 GOLD 1500 #TIME 2000
- DAMAGE WEAPONKIND MEDIK PerMon(PR) +10
- CEN11(PR) ukat2 #POSITION 6 1 #LEVEL 1 CEN11(PR)HINT #COST 1 IRON 3000 #TIME 2000
- RAZBROS GRP 1 PerKat(PR) -35%
- CEN12(PR) ubal1 #POSITION 6 2 #LEVEL 1 CEN12(PR)HINT #COST 2 GOLD 1000 IRON 1500 #TIME 2000
- RAZBROS GRP 1 PerBal(PR) -35%
- CEN13(PR) ulivep #POSITION 7 3 #LEVEL 1 CEN13(PR)HINT #COST 2 STONE 4000 GOLD 800 #TIME 2000
- MOREFARMS GRP 3 PerDo1(PR) PerDo2(PR) PerDo3(PR) +20
- CEN14(PR) udefpir #POSITION 6 3 #LEVEL 1 CEN14(PR)HINT #COST 2 STONE 2000 GOLD 300 #TIME 2000
- PROTECTION piercing GRP 18 PerRudI(PR) PerRudG(PR) PerCen(PR) PerKaz(PR) PerKon(PR) PerRin(PR) PerTow(PR) PerVer(PR) PerMel(PR) PerDo1(PR) PerDo2(PR) PerHra(PR) PerBib(PR) PerKuz(PR) PerDip(PR) PerArs(PR) PerSkl(PR) PerDo3(PR) +25
- CEN15(PR) ukat1 #POSITION 0 1 #LEVEL 1 CEN15(PR)HINT #COST 1 IRON 1000 #TIME 2000
- ATTPAUSE WEAPONKIND piercing GRP 1 PerTow(PR) -50%
- CEN16(PR) att #POSITION 5 2 #LEVEL 1 CEN16(PR)HINT #COST 1 IRON 30000 #TIME 5000
- DAMAGE WEAPONKIND GRP 3 piercing chopping crushing GRP 11 PerKri(PR) PerDub(PR) PerPlu(PR) PerPra(PR) PerGas(PR) PerKLuc(PR) PerKMet(PR) PerKCem(PR) PerKar(PR) PerBes(PR) PerLuc(PR) +5
- CEN17(PR) uaccluc #POSITION 5 1 #LEVEL 1 CEN17(PR)HINT #COST 1 WOOD 15000 #TIME 2000
- RAZBROS GRP 3 PerLuc(PR) PerKMet(PR) PerKLuc(PR) -80%
-
- VER01(PR) ufish #POSITION 0 2 #LEVEL 1 VER01(PR)HINT #COST 1 WOOD 5000 #TIME 1000
- FISHING PerRib(PR) +100%
- VER02(PR) uspshp #POSITION 4 2 #LEVEL 1 VER02(PR)HINT #COST 1 STONE 8000 #TIME 1000
- BUILD GRP 4 PerBir(PR) PerPlo(PR) PerRib(PR) PerShp(PR) -25%
- VER03(PR) uaccshp #POSITION 3 2 #LEVEL 1 VER03(PR)HINT #COST 1 IRON 8000 #TIME 1000
- RAZBROS GRP 1 PerShp(PR) -80%
-
- HRA00(PR) uheal #POSITION 0 2 #LEVEL 1 HRA00(PR)HINT #COST 1 IRON 300 #TIME 1500
- HEALING GRP 12 PerKri(PR) PerDub(PR) PerPlu(PR) PerPra(PR) PerGas(PR) PerKLuc(PR) PerKMet(PR) PerKCem(PR) PerKar(PR) PerBes(PR) PerLuc(PR) PerMon(PR)
-
-
- KUZ00(PR) udefpiru #POSITION 0 1 #LEVEL 1 KUZ00(PR)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION piercing GRP 6 PerKLuc(PR) PerKMet(PR) PerKCem(PR) PerLuc(PR) PerKar(PR) PerBes(PR) +3
- KUZ01(PR) udefcrush #POSITION 0 2 #LEVEL 1 KUZ01(PR)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION crushing GRP 6 PerKLuc(PR) PerKMet(PR) PerKCem(PR) PerLuc(PR) PerKar(PR) PerBes(PR) +3
- KUZ02(PR) udefcut #POSITION 0 3 #LEVEL 1 KUZ02(PR)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION chopping GRP 6 PerKLuc(PR) PerKMet(PR) PerKCem(PR) PerLuc(PR) PerKar(PR) PerBes(PR) +3
- KUZ03(PR) ubtpluc #POSITION 1 1 #LEVEL 1 KUZ03(PR)HINT #COST 2 GOLD 2000 WOOD 5000 #TIME 1000
- BUILD GRP 1 PerLuc(PR) -41%
- KUZ04(PR) ubtpkar #POSITION 1 2 #LEVEL 1 KUZ04(PR)HINT #COST 2 GOLD 2000 WOOD 5000 #TIME 1000
- BUILD GRP 1 PerKar(PR) -41%
- KUZ05(PR) ubtpbes #POSITION 1 3 #LEVEL 1 KUZ05(PR)HINT #COST 2 GOLD 2000 WOOD 5000 #TIME 1000
- BUILD GRP 1 PerBes(PR) -41%
- KUZ06(PR) ucpluc #POSITION 2 1 #LEVEL 1 KUZ06(PR)HINT #COST 2 GOLD 1000 IRON 1200 #TIME 1000
- COST GRP 1 PerLuc(PR) GRP 3 FOOD -30% IRON -30% WOOD -30%
- KUZ07(PR) ucpkar #POSITION 2 2 #LEVEL 1 KUZ07(PR)HINT #COST 2 GOLD 1200 IRON 1200 #TIME 1000
- COST GRP 1 PerKar(PR) GRP 4 FOOD -30% GOLD -30% IRON -30% WOOD -30%
- KUZ08(PR) ucpbes #POSITION 2 3 #LEVEL 1 KUZ08(PR)HINT #COST 2 GOLD 1500 IRON 2000 #TIME 1000
- COST GRP 1 PerBes(PR) GRP 3 FOOD -30% GOLD -30% IRON -30%
-
- HER00(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_WOOD +5%
- HER01(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_WOOD -5%
-
- HER02(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_STONE +5%
- HER03(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_STONE -5%
-
- HER04(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- ATTRANGE ATTINDEX 0 GRP 1 PerBir(PR) +5%
- HER05(PR) adub #POSITION 2 3 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- ATTRANGE ATTINDEX 0 GRP 1 PerBir(PR) -5%
-
- HER06(PR) adub #POSITION 3 4 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- DAMAGE WEAPONKIND piercing GRP 2 PerKLuc(PR) PerKMet(PR) +1
- HER07(PR) adub #POSITION 3 4 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- DAMAGE WEAPONKIND piercing GRP 2 PerKLuc(PR) PerKMet(PR) -1
-
- HER08(PR) adub #POSITION 3 4 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- PROTECTION GRP 3 crushing chopping piercing GRP 2 PerKLuc(PR) PerKMet(PR) +1
- HER09(PR) adub #POSITION 3 4 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- PROTECTION GRP 3 crushing chopping piercing GRP 2 PerKLuc(PR) PerKMet(PR) -1
-
-
- RudGld(PR)1 asd1 #POSITION 0 2 #LEVEL 2 RudGld(PR)1HINT #COST 2 STONE 1000 GOLD 800 #TIME 750
- SINGLE_INSIDE PerRudG(PR) +3
- RudGld(PR)2 asd2 #POSITION 0 2 #LEVEL 3 RudGld(PR)2HINT #COST 2 STONE 3000 GOLD 1200 #TIME 750
- SINGLE_INSIDE PerRudG(PR) +5
- RudGld(PR)3 asd3 #POSITION 0 2 #LEVEL 4 RudGld(PR)3HINT #COST 2 STONE 5000 GOLD 2000 #TIME 750
- SINGLE_INSIDE PerRudG(PR) +10
- RudIro(PR)1 asd1 #POSITION 0 2 #LEVEL 2 RudIro(PR)1HINT #COST 2 WOOD 1000 GOLD 800 #TIME 750
- SINGLE_INSIDE PerRudI(PR) +3
- RudIro(PR)2 asd2 #POSITION 0 2 #LEVEL 3 RudIro(PR)2HINT #COST 2 WOOD 3000 GOLD 1200 #TIME 750
- SINGLE_INSIDE PerRudI(PR) +5
- RudIro(PR)3 asd3 #POSITION 0 2 #LEVEL 4 RudIro(PR)3HINT #COST 2 WOOD 5000 GOLD 2000 #TIME 750
- SINGLE_INSIDE PerRudI(PR) +10
-
- PerDub(PR)ATTACK1 A1 #POSITION 1 2 #LEVEL 2 A2 #COST 2 FOOD 300 GOLD 50 #TIME 500
- DAMAGE WEAPONKIND crushing PerDub(PR) +2
- PerDub(PR)ATTACK2 A2 #POSITION 1 2 #LEVEL 3 A2 #COST 2 FOOD 500 GOLD 300 #TIME 1000
- DAMAGE WEAPONKIND crushing PerDub(PR) +2
- PerDub(PR)ATTACK3 A3 #POSITION 1 2 #LEVEL 4 A2 #COST 2 FOOD 12000 GOLD 400 #TIME 2000
- DAMAGE WEAPONKIND crushing PerDub(PR) +2
- PerDub(PR)SHIELD1 D1 #POSITION 1 3 #LEVEL 2 D2 #COST 2 FOOD 200 GOLD 20 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerDub(PR) +2
- PerDub(PR)SHIELD2 D2 #POSITION 1 3 #LEVEL 3 D2 #COST 2 FOOD 500 GOLD 340 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerDub(PR) +2
- PerDub(PR)SHIELD3 D3 #POSITION 1 3 #LEVEL 4 D2 #COST 2 FOOD 8000 GOLD 800 #TIME 2000
- PROTECTION GRP 3 piercing crushing chopping PerDub(PR) +2
-
- PerPlu(PR)ATTACK1 A1 #POSITION 2 2 #LEVEL 2 A1 #COST 2 FOOD 200 IRON 200 #TIME 500
- DAMAGE WEAPONKIND chopping PerPlu(PR) +1
- PerPlu(PR)ATTACK2 A2 #POSITION 2 2 #LEVEL 3 A2 #COST 2 FOOD 1000 IRON 500 #TIME 1000
- DAMAGE WEAPONKIND chopping PerPlu(PR) +2
- PerPlu(PR)ATTACK3 A3 #POSITION 2 2 #LEVEL 4 A2 #COST 2 FOOD 2000 IRON 1200 #TIME 2000
- DAMAGE WEAPONKIND chopping PerPlu(PR) +2
- PerPlu(PR)SHIELD1 D1 #POSITION 2 3 #LEVEL 2 D3 #COST 2 FOOD 400 WOOD 400 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerPlu(PR) +3
- PerPlu(PR)SHIELD2 D2 #POSITION 2 3 #LEVEL 3 D2 #COST 2 FOOD 1200 WOOD 1100 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerPlu(PR) +2
- PerPlu(PR)SHIELD3 D3 #POSITION 2 3 #LEVEL 4 D2 #COST 2 FOOD 2400 WOOD 3000 #TIME 2000
- PROTECTION GRP 3 piercing crushing chopping PerPlu(PR) +2
-
- PerPra(PR)ATTACK1 A1 #POSITION 0 2 #LEVEL 2 A1 #COST 1 STONE 250 #TIME 500
- DAMAGE WEAPONKIND piercing PerPra(PR) +1
- PerPra(PR)ATTACK2 A2 #POSITION 0 2 #LEVEL 3 A1 #COST 1 STONE 450 #TIME 1000
- DAMAGE WEAPONKIND piercing PerPra(PR) +1
- PerPra(PR)ATTACK3 A3 #POSITION 0 2 #LEVEL 4 A3 #COST 2 STONE 1500 GOLD 500 #TIME 1500
- DAMAGE WEAPONKIND piercing PerPra(PR) +3
- PerPra(PR)SHIELD1 D1 #POSITION 0 3 #LEVEL 2 D1 #COST 2 FOOD 200 GOLD 100 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerPra(PR) +1
- PerPra(PR)SHIELD2 D2 #POSITION 0 3 #LEVEL 3 D3 #COST 2 FOOD 750 GOLD 400 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerPra(PR) +3
- PerPra(PR)SHIELD3 D3 #POSITION 0 3 #LEVEL 4 D3 #COST 2 FOOD 1600 GOLD 1200 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerPra(PR) +3
-
- PerLuc(PR)ATTACK1 A1 #POSITION 3 2 #LEVEL 2 A1 #COST 2 FOOD 100 GOLD 200 #TIME 500
- DAMAGE WEAPONKIND piercing PerLuc(PR) +1
- PerLuc(PR)ATTACK2 A2 #POSITION 3 2 #LEVEL 3 A3 #COST 2 FOOD 500 GOLD 400 #TIME 1000
- DAMAGE WEAPONKIND piercing PerLuc(PR) +3
- PerLuc(PR)ATTACK3 A3 #POSITION 3 2 #LEVEL 4 A3 #COST 2 FOOD 900 GOLD 600 #TIME 1500
- DAMAGE WEAPONKIND piercing PerLuc(PR) +3
- PerLuc(PR)SHIELD1 D1 #POSITION 3 3 #LEVEL 2 D1 #COST 2 FOOD 1200 GOLD 190 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerLuc(PR) +1
- PerLuc(PR)SHIELD2 D2 #POSITION 3 3 #LEVEL 3 D2 #COST 2 FOOD 1600 GOLD 920 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerLuc(PR) +2
- PerLuc(PR)SHIELD3 D3 #POSITION 3 3 #LEVEL 4 D2 #COST 2 FOOD 1200 GOLD 800 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerLuc(PR) +2
-
- PerKar(PR)ATTACK1 A1 #POSITION 4 2 #LEVEL 2 A1 #COST 2 FOOD 1000 GOLD 500 #TIME 500
- DAMAGE WEAPONKIND piercing PerKar(PR) +1
- PerKar(PR)ATTACK2 A2 #POSITION 4 2 #LEVEL 3 A2 #COST 2 FOOD 5000 GOLD 1400 #TIME 1000
- DAMAGE WEAPONKIND piercing PerKar(PR) +2
- PerKar(PR)ATTACK3 A3 #POSITION 4 2 #LEVEL 4 A3 #COST 2 FOOD 9000 IRON 2600 #TIME 1500
- DAMAGE WEAPONKIND piercing PerKar(PR) +3
- PerKar(PR)SHIELD1 D1 #POSITION 4 3 #LEVEL 2 D1 #COST 2 FOOD 2000 GOLD 900 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerKar(PR) +1
- PerKar(PR)SHIELD2 D2 #POSITION 4 3 #LEVEL 3 D2 #COST 2 FOOD 6000 GOLD 900 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerKar(PR) +2
- PerKar(PR)SHIELD3 D3 #POSITION 4 3 #LEVEL 4 D3 #COST 2 FOOD 12000 GOLD 900 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerKar(PR) +3
-
- PerBes(PR)ATTACK1 A1 #POSITION 5 2 #LEVEL 2 A1 #COST 2 FOOD 1500 IRON 2200 #TIME 500
- DAMAGE WEAPONKIND chopping PerBes(PR) +1
- PerBes(PR)ATTACK2 A2 #POSITION 5 2 #LEVEL 3 A1 #COST 2 FOOD 5050 IRON 2400 #TIME 1000
- DAMAGE WEAPONKIND chopping PerBes(PR) +1
- PerBes(PR)ATTACK3 A3 #POSITION 5 2 #LEVEL 4 A2 #COST 2 FOOD 9000 IRON 3600 #TIME 1500
- DAMAGE WEAPONKIND chopping PerBes(PR) +2
- PerBes(PR)SHIELD1 D1 #POSITION 5 3 #LEVEL 2 D2 #COST 2 FOOD 2200 IRON 880 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerBes(PR) +2
- PerBes(PR)SHIELD2 D2 #POSITION 5 3 #LEVEL 3 D3 #COST 2 FOOD 2600 IRON 2500 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerBes(PR) +3
- PerBes(PR)SHIELD3 D3 #POSITION 5 3 #LEVEL 4 D3 #COST 2 FOOD 7200 IRON 3900 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerBes(PR) +3
-
- PerKLuc(PR)ATTACK1 A1 #POSITION 0 2 #LEVEL 2 A1 #COST 3 FOOD 2000 IRON 200 GOLD 200 #TIME 500
- DAMAGE WEAPONKIND piercing PerKLuc(PR) +1
- PerKLuc(PR)ATTACK2 A2 #POSITION 0 2 #LEVEL 3 A2 #COST 3 FOOD 5000 IRON 1400 GOLD 2200 #TIME 1000
- DAMAGE WEAPONKIND piercing PerKLuc(PR) +2
- PerKLuc(PR)ATTACK3 A3 #POSITION 0 2 #LEVEL 4 A3 #COST 3 FOOD 11000 IRON 3400 GOLD 2500 #TIME 1500
- DAMAGE WEAPONKIND piercing PerKLuc(PR) +3
- PerKLuc(PR)SHIELD1 D1 #POSITION 0 3 #LEVEL 2 D1 #COST 3 FOOD 4200 IRON 1880 GOLD 1200 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerKLuc(PR) +1
- PerKLuc(PR)SHIELD2 D2 #POSITION 0 3 #LEVEL 3 D2 #COST 3 FOOD 5600 IRON 2600 GOLD 2500 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerKLuc(PR) +2
- PerKLuc(PR)SHIELD3 D3 #POSITION 0 3 #LEVEL 4 D3 #COST 3 FOOD 7800 IRON 2000 GOLD 3200 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerKLuc(PR) +3
-
- PerKMet(PR)ATTACK1 A1 #POSITION 1 2 #LEVEL 2 A1 #COST 3 STONE 1000 IRON 100 GOLD 100 #TIME 500
- DAMAGE WEAPONKIND piercing PerKMet(PR) +1
- PerKMet(PR)ATTACK2 A2 #POSITION 1 2 #LEVEL 3 A1 #COST 3 STONE 2000 IRON 1400 GOLD 2800 #TIME 1000
- DAMAGE WEAPONKIND piercing PerKMet(PR) +1
- PerKMet(PR)ATTACK3 A3 #POSITION 1 2 #LEVEL 4 A1 #COST 3 STONE 5000 IRON 4400 GOLD 2000 #TIME 1500
- DAMAGE WEAPONKIND piercing PerKMet(PR) +1
- PerKMet(PR)SHIELD1 D1 #POSITION 1 3 #LEVEL 2 D3 #COST 3 STONE 2200 IRON 1880 GOLD 300 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerKMet(PR) +3
- PerKMet(PR)SHIELD2 D2 #POSITION 1 3 #LEVEL 3 D3 #COST 3 STONE 4500 IRON 2600 GOLD 3600 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerKMet(PR) +3
- PerKMet(PR)SHIELD3 D3 #POSITION 1 3 #LEVEL 4 D3 #COST 3 STONE 7000 IRON 5000 GOLD 2200 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerKMet(PR) +3
-
- PerKCem(PR)ATTACK1 A1 #POSITION 2 2 #LEVEL 2 A2 #COST 2 WOOD 3000 GOLD 800 #TIME 500
- DAMAGE WEAPONKIND piercing PerKCem(PR) +2
- PerKCem(PR)ATTACK2 A2 #POSITION 2 2 #LEVEL 3 A2 #COST 2 WOOD 9000 GOLD 1200 #TIME 1000
- DAMAGE WEAPONKIND piercing PerKCem(PR) +2
- PerKCem(PR)ATTACK3 A3 #POSITION 2 2 #LEVEL 4 A2 #COST 2 WOOD 12000 GOLD 2500 #TIME 1500
- DAMAGE WEAPONKIND piercing PerKCem(PR) +2
- PerKCem(PR)SHIELD1 D1 #POSITION 2 3 #LEVEL 2 D2 #COST 2 WOOD 1900 GOLD 2500 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping PerKCem(PR) +2
- PerKCem(PR)SHIELD2 D2 #POSITION 2 3 #LEVEL 3 D2 #COST 2 WOOD 5600 GOLD 3000 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping PerKCem(PR) +2
- PerKCem(PR)SHIELD3 D3 #POSITION 2 3 #LEVEL 4 D2 #COST 2 WOOD 9500 GOLD 4000 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping PerKCem(PR) +2
-
- [UPGRADEPLACE]
- PerKaz(PR) 36
- PerPlu(PR)ATTACK1
- PerPlu(PR)ATTACK2
- PerPlu(PR)ATTACK3
- PerPlu(PR)SHIELD1
- PerPlu(PR)SHIELD2
- PerPlu(PR)SHIELD3
- PerDub(PR)ATTACK1
- PerDub(PR)ATTACK2
- PerDub(PR)ATTACK3
- PerDub(PR)SHIELD1
- PerDub(PR)SHIELD2
- PerDub(PR)SHIELD3
- PerPra(PR)ATTACK1
- PerPra(PR)ATTACK2
- PerPra(PR)ATTACK3
- PerPra(PR)SHIELD1
- PerPra(PR)SHIELD2
- PerPra(PR)SHIELD3
- PerLuc(PR)ATTACK1
- PerLuc(PR)ATTACK2
- PerLuc(PR)ATTACK3
- PerLuc(PR)SHIELD1
- PerLuc(PR)SHIELD2
- PerLuc(PR)SHIELD3
- PerKar(PR)ATTACK1
- PerKar(PR)ATTACK2
- PerKar(PR)ATTACK3
- PerKar(PR)SHIELD1
- PerKar(PR)SHIELD2
- PerKar(PR)SHIELD3
- PerBes(PR)ATTACK1
- PerBes(PR)ATTACK2
- PerBes(PR)ATTACK3
- PerBes(PR)SHIELD1
- PerBes(PR)SHIELD2
- PerBes(PR)SHIELD3
-
- PerKon(PR) 18
- PerKLuc(PR)ATTACK1
- PerKLuc(PR)ATTACK2
- PerKLuc(PR)ATTACK3
- PerKLuc(PR)SHIELD1
- PerKLuc(PR)SHIELD2
- PerKLuc(PR)SHIELD3
- PerKMet(PR)ATTACK1
- PerKMet(PR)ATTACK2
- PerKMet(PR)ATTACK3
- PerKMet(PR)SHIELD1
- PerKMet(PR)SHIELD2
- PerKMet(PR)SHIELD3
- PerKCem(PR)ATTACK1
- PerKCem(PR)ATTACK2
- PerKCem(PR)ATTACK3
- PerKCem(PR)SHIELD1
- PerKCem(PR)SHIELD2
- PerKCem(PR)SHIELD3
-
- PerBib(PR) 17
- CEN00(PR)
- CEN01(PR)
- CEN02(PR)
- CEN03(PR)
- CEN04(PR)
- CEN05(PR)
- CEN06(PR)
- CEN07(PR)
- CEN08(PR)
- CEN09(PR)
- CEN10(PR)
- CEN11(PR)
- CEN12(PR)
- CEN13(PR)
- CEN14(PR)
- CEN16(PR)
- CEN17(PR)
-
- PerTow(PR) 1
- CEN15(PR)
-
- PerRudG(PR) 3
- RudGld(PR)1
- RudGld(PR)2
- RudGld(PR)3
- PerRudI(PR) 3
- RudIro(PR)1
- RudIro(PR)2
- RudIro(PR)3
-
- PerHra(PR) 1
- HRA00(PR)
-
- PerVer(PR) 3
- VER01(PR)
- VER02(PR)
- VER03(PR)
-
- PerKuz(PR) 9
- KUZ00(PR)
- KUZ01(PR)
- KUZ02(PR)
- KUZ03(PR)
- KUZ04(PR)
- KUZ05(PR)
- KUZ06(PR)
- KUZ07(PR)
- KUZ08(PR)
-
- [UPGRADEENABLE]
- PerDub(PR)ATTACK1
- PerDub(PR)SHIELD1
- PerPra(PR)ATTACK1
- PerPra(PR)SHIELD1
- PerPlu(PR)ATTACK1
- PerPlu(PR)SHIELD1
- PerLuc(PR)ATTACK1
- PerLuc(PR)SHIELD1
- PerKar(PR)ATTACK1
- PerKar(PR)SHIELD1
- PerBes(PR)ATTACK1
- PerBes(PR)SHIELD1
- PerKLuc(PR)ATTACK1
- PerKLuc(PR)SHIELD1
- PerKMet(PR)ATTACK1
- PerKMet(PR)SHIELD1
- PerKCem(PR)ATTACK1
- PerKCem(PR)SHIELD1
-
- CEN00(PR)
- CEN01(PR)
- CEN02(PR)
- CEN03(PR)
- CEN04(PR)
- CEN05(PR)
- CEN06(PR)
- CEN07(PR)
- CEN08(PR)
- CEN09(PR)
- CEN10(PR)
- CEN11(PR)
- CEN12(PR)
- CEN13(PR)
- CEN14(PR)
- CEN15(PR)
- CEN16(PR)
- CEN17(PR)
- VER01(PR)
- VER02(PR)
- VER03(PR)
- RudGld(PR)1
- RudIro(PR)1
- HRA00(PR)
- KUZ00(PR)
- KUZ01(PR)
- KUZ02(PR)
- KUZ03(PR)
- KUZ04(PR)
- KUZ05(PR)
- KUZ06(PR)
- KUZ07(PR)
- KUZ08(PR)
- HER00(PR)
- HER01(PR)
- HER02(PR)
- HER03(PR)
- HER04(PR)
- HER05(PR)
- HER06(PR)
- HER07(PR)
- HER08(PR)
- HER09(PR)
-
- [UPGRADELINKS]
- PerDub(PR)ATTACK1 1 PerDub(PR)ATTACK2
- PerDub(PR)ATTACK2 1 PerDub(PR)ATTACK3
- PerDub(PR)SHIELD1 1 PerDub(PR)SHIELD2
- PerDub(PR)SHIELD2 1 PerDub(PR)SHIELD3
- PerPra(PR)ATTACK1 1 PerPra(PR)ATTACK2
- PerPra(PR)ATTACK2 1 PerPra(PR)ATTACK3
- PerPra(PR)SHIELD1 1 PerPra(PR)SHIELD2
- PerPra(PR)SHIELD2 1 PerPra(PR)SHIELD3
- PerPlu(PR)ATTACK1 1 PerPlu(PR)ATTACK2
- PerPlu(PR)ATTACK2 1 PerPlu(PR)ATTACK3
- PerPlu(PR)SHIELD1 1 PerPlu(PR)SHIELD2
- PerPlu(PR)SHIELD2 1 PerPlu(PR)SHIELD3
- PerLuc(PR)ATTACK1 1 PerLuc(PR)ATTACK2
- PerLuc(PR)ATTACK2 1 PerLuc(PR)ATTACK3
- PerLuc(PR)SHIELD1 1 PerLuc(PR)SHIELD2
- PerLuc(PR)SHIELD2 1 PerLuc(PR)SHIELD3
- PerKar(PR)ATTACK1 1 PerKar(PR)ATTACK2
- PerKar(PR)ATTACK2 1 PerKar(PR)ATTACK3
- PerKar(PR)SHIELD1 1 PerKar(PR)SHIELD2
- PerKar(PR)SHIELD2 1 PerKar(PR)SHIELD3
- PerBes(PR)ATTACK1 1 PerBes(PR)ATTACK2
- PerBes(PR)ATTACK2 1 PerBes(PR)ATTACK3
- PerBes(PR)SHIELD1 1 PerBes(PR)SHIELD2
- PerBes(PR)SHIELD2 1 PerBes(PR)SHIELD3
- PerKLuc(PR)ATTACK1 1 PerKLuc(PR)ATTACK2
- PerKLuc(PR)ATTACK2 1 PerKLuc(PR)ATTACK3
- PerKLuc(PR)SHIELD1 1 PerKLuc(PR)SHIELD2
- PerKLuc(PR)SHIELD2 1 PerKLuc(PR)SHIELD3
- PerKMet(PR)ATTACK1 1 PerKMet(PR)ATTACK2
- PerKMet(PR)ATTACK2 1 PerKMet(PR)ATTACK3
- PerKMet(PR)SHIELD1 1 PerKMet(PR)SHIELD2
- PerKMet(PR)SHIELD2 1 PerKMet(PR)SHIELD3
- PerKCem(PR)ATTACK1 1 PerKCem(PR)ATTACK2
- PerKCem(PR)ATTACK2 1 PerKCem(PR)ATTACK3
- PerKCem(PR)SHIELD1 1 PerKCem(PR)SHIELD2
- PerKCem(PR)SHIELD2 1 PerKCem(PR)SHIELD3
-
- HRA00(PR) 1 HRA00(PR)
-
- RudGld(PR)1 1 RudGld(PR)2
- RudGld(PR)2 1 RudGld(PR)3
- RudIro(PR)1 1 RudIro(PR)2
- RudIro(PR)2 1 RudIro(PR)3
-
- [DISABLED_UPGRADES]
-
- [AUTOUPGRADE]
-
- HER06(PR) 1 HER08(PR)
- HER07(PR) 1 HER09(PR)
-
- [ACCESSCONTROL]
- PerLuc(PR)ATTACK1 1 PerKuz(PR)
- PerLuc(PR)ATTACK2 1 PerKuz(PR)
- PerLuc(PR)ATTACK3 1 PerKuz(PR)
- PerLuc(PR)SHIELD1 1 PerKuz(PR)
- PerLuc(PR)SHIELD2 1 PerKuz(PR)
- PerLuc(PR)SHIELD3 1 PerKuz(PR)
- PerKar(PR)ATTACK1 1 PerKuz(PR)
- PerKar(PR)ATTACK2 1 PerKuz(PR)
- PerKar(PR)ATTACK3 1 PerKuz(PR)
- PerKar(PR)SHIELD1 1 PerKuz(PR)
- PerKar(PR)SHIELD2 1 PerKuz(PR)
- PerKar(PR)SHIELD3 1 PerKuz(PR)
- PerBes(PR)ATTACK1 1 PerKuz(PR)
- PerBes(PR)ATTACK2 1 PerKuz(PR)
- PerBes(PR)ATTACK3 1 PerKuz(PR)
- PerBes(PR)SHIELD1 1 PerKuz(PR)
- PerBes(PR)SHIELD2 1 PerKuz(PR)
- PerBes(PR)SHIELD3 1 PerKuz(PR)
- VER01(PR) 1 PerVer(PR)
- VER02(PR) 1 PerVer(PR)
- VER03(PR) 1 PerVer(PR)
- PerKaz(PR) 1 PerCen(PR)
- PerRudG(PR) 1 PerCen(PR)
- PerDo1(PR) 1 PerDip(PR)
- PerDip(PR) 1 PerRudG(PR)
- PerMel(PR) 1 PerKaz(PR)
- PerDo2(PR) 1 PerKaz(PR)
- PerKuz(PR) 1 PerKaz(PR)
- PerSkl(PR) 1 PerMel(PR)
- PerRin(PR) 1 PerSkl(PR)
- PerTow(PR) 1 PerSkl(PR)
- PerVer(PR) 1 PerSkl(PR)
- PerBib(PR) 2 PerKuz(PR)
- PerMel(PR)
- PerKon(PR) 1 PerKuz(PR)
- PerArs(PR) 1 PerBib(PR)
- PerDo3(PR) 1 PerBib(PR)
- PerHra(PR) 1 PerBib(PR)
- PerLuc(PR) 1 PerKuz(PR)
- PerKar(PR) 1 PerKuz(PR)
- PerBes(PR) 1 PerKuz(PR)
- Wallv(PR) 1 PerTow(PR)
-
- [PRIVATE]
- RudGld(PR)1
- RudGld(PR)2
- RudGld(PR)3
- RudIro(PR)1
- RudIro(PR)2
- RudIro(PR)3
- [CANSETDEST]
- PerCen(PR)
- PerKaz(PR)
- PerKon(PR)
- PerArs(PR)
- PerDip(PR)
- PerHra(PR)
- [UNITLOCK]
- PerMne(PR) 1 PerMne(PR)
- PerDar(PR) 1 PerDar(PR)
- PerBesh(PR) 1 PerBesh(PR)
- PerKat(PR) 10 PerKat(PR)
- PerBal(PR) 3 PerBal(PR)
- [COUNTRY]
- PERSIA 92
- #FLAGONOSCI
- PerKarF(PR)
- PerBesF(PR)
- PerKarF2(PR)
- PerBesF2(PR)
- #UNITS
- PerKar(PR)
- PerBes(PR)
- PerMon(PR)
- PerKMet(PR)
- PerKri(PR)
- PerPlu(PR)
- PerGas(PR)
- PerDub(PR)
- PerPra(PR)
- PerLuc(PR)
- PerKLuc(PR)
- PerKCem(PR)
- #MERCHANTERS
- PerKSkifL(PR)
- PerBar(PR)
- PerKSkifT(PR)
- #HERO
- PerBesh(PR)
- PerDar(PR)
- PerMne(PR)
- #ARTILERY
- PerBal(PR)
- PerKat(PR)
- #BUILDINGS
- PerBib(PR)
- PerDip(PR)
- PerDo1(PR)
- PerDo2(PR)
- PerDo3(PR)
- PerCen(PR)
- PerHra(PR)
- PerKaz(PR)
- PerKon(PR)
- PerKuz(PR)
- PerSkl(PR)
- PerTow(PR)
- PerVer(PR)
- PerRudG(PR)
- PerRudI(PR)
- PerRin(PR)
- PerArs(PR)
- PerMel(PR)
- Wallv(PR)
- #SHIPS
- PerBir(PR)
- PerPlo(PR)
- PerRib(PR)
- PerShp(PR)
- #FOR_MISSION
- Clubberscommander(PR)
- CommanderonImmortalGuards(PR)
- Keeper(PR)
- Slingmencommander(PR)
- Mercenarucommander(PR)
- Medics(PR)
- Cavalrycommander(PR)
- MayorofTaxil(PR)
- MayorofDirt(PR)
- MayorofAron(PR)
- Scout1(PR)
- SquadComander(PR)
- Egyptianarmy(PR)
- Scout2(PR)
- ScoutCommander(PR)
- AmmonOracle(PR)
- Shepherd(PR)
- Barbariancommander(PR)
- Jerusalemcommandant(PR)
- Messenger1(PR)
- Messenger2(PR)
- Scout3(PR)
- Diodohson(PR)
- Diodohfather(PR)
- Craterus(PR)
- Nearchus(PR)
- Philip(PR)
- Aristotle(PR)
- AllKolD(PR)
- PeriDar(PR)
- MakKDimComm(PR)
- MakKKatComm(PR)
- MerKSkifTScou(PR)
- MakKKatScou(PR)
- MakKFesScou(PR)
- MakKDimScou(PR)
- Satrap(PR)
-
- [ENABLED]
- PerMemn(PR)
- PerKar(PR)
- PerBes(PR)
- PerMon(PR)
- PerKMet(PR)
- PerKri(PR)
- PerPlu(PR)
- PerGas(PR)
- PerDub(PR)
- PerPra(PR)
- PerLuc(PR)
- PerKLuc(PR)
- PerKCem(PR)
- PerKSkifL(PR)
- PerBar(PR)
- PerKSkifT(PR)
- PerBesh(PR)
- PerDar(PR)
- PerMne(PR)
- PerBal(PR)
- PerKat(PR)
- PerBib(PR)
- PerDip(PR)
- PerDo1(PR)
- PerDo2(PR)
- PerDo3(PR)
- PerCen(PR)
- PerHra(PR)
- PerKaz(PR)
- PerKon(PR)
- PerKuz(PR)
- PerSkl(PR)
- PerTow(PR)
- PerVer(PR)
- PerRudG(PR)
- PerRudI(PR)
- PerRin(PR)
- PerArs(PR)
- PerMel(PR)
- PerBir(PR)
- PerPlo(PR)
- PerRib(PR)
- PerShp(PR)
-
- [OFFICERS]
- PerKar(PR) NONE 3
- SQUARE1 4 #SQUAREB36 #SQUAREB64 #SQUAREB100 #SQUAREB24 1 PerKar(PR)
- LINE1 4 #LINEB36 #LINEB64 #LINEB100 #LINEB24 1 PerKar(PR)
- LINES1 4 #LINESB36 #LINESB64 #LINESB100 #LINESB24 1 PerKar(PR)
- PerBes(PR) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 PerBes(PR)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 PerBes(PR)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 PerBes(PR)
- PerLuc(PR) NONE 3
- SQUARE2 4 #SQUAREC36 #SQUAREC64 #SQUAREC100 #SQUAREC24 1 PerLuc(PR)
- LINE2 4 #LINEC36 #LINEC64 #LINEC100 #LINEC24 1 PerLuc(PR)
- LINES2 4 #LINESC36 #LINESC64 #LINESC100 #LINESC24 1 PerLuc(PR)
- PerPra(PR) NONE 3
- SQUARE2 4 #SQUAREC36 #SQUAREC64 #SQUAREC100 #SQUAREC24 1 PerPra(PR)
- LINE2 4 #LINEC36 #LINEC64 #LINEC100 #LINEC24 1 PerPra(PR)
- LINES2 4 #LINESC36 #LINESC64 #LINESC100 #LINESC24 1 PerPra(PR)
- PerPlu(PR) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 PerPlu(PR)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 PerPlu(PR)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 PerPlu(PR)
- PerDub(PR) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 PerDub(PR)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 PerDub(PR)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 PerDub(PR)
- PerKLuc(PR) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 PerKLuc(PR)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 PerKLuc(PR)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 PerKLuc(PR)
- PerKCem(PR) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 PerKCem(PR)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 PerKCem(PR)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 PerKCem(PR)
- PerKMet(PR) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 PerKMet(PR)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 PerKMet(PR)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 PerKMet(PR)
- PerBar(PR) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 PerBar(PR)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 PerBar(PR)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 PerBar(PR)
- PerKSkifL(PR) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 PerKSkifL(PR)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 PerKSkifL(PR)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 PerKSkifL(PR)
- PerKSkifT(PR) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 PerKSkifT(PR)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 PerKSkifT(PR)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 PerKSkifT(PR)
-
- [FLAGBEARERS]
- PerBes(PR) PerBesF(PR)
- PerBes(PR) PerBesF2(PR)
- PerKar(PR) PerKarF(PR)
- PerKar(PR) PerKarF2(PR)
- [END]
-